从碎波的飞溅到湍急的漩涡烟雾,流体的数学动力学是多种多样的,并且仍然是动画中最具挑战性的方面之一。流体引擎开发演示了如何通过使用粒子和网格,甚至两者的组合来创建工作流体引擎。核心算法从开发人员的角度以实用、平易近人的方式进行解释,不会让读者不知所措。在Github上库的增长和讨论不断变化的内容和源代码提供了更多的机会。这本书有助于作为导航复杂流体动画和开发的终极指南。
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects of animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Github repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.
一、书籍简介
书籍名称:FLUID ENGINE DEVELOPMENT 作者:Kim, Doyub 格式:PDF
二、目录
三、精彩部分摘录
四、下载地址
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